ABOUT US!
 
Caramel Tech Studios is a premier game development studio which came into existence over a warm cup of Caramelatte in the wintry start of 2011. The young and energetic management is laser focused on attracting and hiring only the best talent. Our team mainly consists of industry experts who have experience working with top tier game studios like Kabam Inc., Halfbrick Studios and others. Therefore, quality is and always will be our top priority!

Quality though is not our only concern. With the additional benefit of having an offshore studio in Asia, companies can tap into top talent - which understands games - across the globe. We can also ramp up our team in a short span; our partner studios thus do not need to worry about the ever-changing market or their requirements.

Our driving goal is to make the next-gen top performing mobile games.

So, what're you waiting for, contact us now: hi@carameltechstudios.com
MANAGEMENT TEAM:
ADVISORS:
 

Saad Zaeem Chairman Saad is great at extracting high quality work from the team while keeping them super motivated. He has been in the games space for over 8 years and has been part of the production team behind Blades of Battle RPG, ports of Fruit Ninja & Jetpack Joyride (on some platforms), Stick Cricket, Astro Boy amongst others on all major mobile platforms. He has a BSc. (Honors) in Social Sciences from LUMS.

Favorite Game: Game of War

 

Atif Gulzar VP Engineering Atif has over 13 years of software development experience. At Caramel Tech, he has led the development of Order of Elements, ports of Fruit Ninja, Jetpack Joyride and Age of Zombies for various platforms including Android. Previously he worked for Tapjoy and also with GameView Studios (subsidiary of DeNA), where he led the server team of the extremely popular Tap Fish series on the iPhone and Android platforms. Atif is a keen problem solver and always eager to take up a challenge. He completed his Bachelors and Masters in Computer Science from FAST (NUCES).

Favorite Game: Game of War

 

Ammar Zaeem Co-Founder & CEO Ammar has over 6 years experience in Management and Marketing and 4+ years in Game Development. At Caramel Tech, he has managed production of major games such as Blades of Battle RPG, Astro Boy Flight, Order of Elements and port of Jetpack Joyride (on some platforms). He oversees production and business development at the company. Ammar before Caramel Tech had handled major marketing efforts with various Multi-National Corporations including launching and managing nationwide marketing campaigns. He is a Cricket enthusiast.

Favorite Game: Clash of Clans and Stick Cricket

 

Ben Lewis Advisor Ben currently works at Facebook (NASDAQ: FB) as one of the leads on the Commerce team. He was the co-founder of Karma Science, an innovative mobile commerce platform acquired by Facebook in May 2012. Previously, Ben was the co-founder of Tapjoy, a platform offering mobile publishers solutions for application discovery, rich advertising and virtual good sales. Before Tapjoy, he worked at Google where he spent four years as a Product Manager at Google working on products such as Toolbar, Checkout and Search. He has also worked at Microsoft as an engineer on the original Xbox Live team. Ben has an undergraduate degree in Computer Engineering and an MBA both from the University of Michigan.

Favorite Game: Diablo III, Chess with Friends and Ninja Gaiden

 


James Zhang Advisor James is the founder and CEO of Concept Art House (CAH), a leading creative service provider to top performing mobile games. In a 7 year span, he has successfully guided the company to secure funding from North America, Europe and China. James lead the company to an acquisition and IPO in UK stock exchange in April, 2012, resulting in exponential positive returns for seed investors. In July, 2013, James lead the CAH shareholders to successfully buy back all company stock.

In March, 2014, James successfully secured series A financing from one of China's leading mobile game companies to form Spellgun. Spellgun is the comprehensive publishing solution for bringing top mobile games from North America to China market.

James is a regular contributor to international industry events and publications, such as ImagineFX, Fantasy Magazine, Inside Social Games, Chinajoy, Casual connect, and Game Developer Conference. He is advisor to the Bay Area Council and also Supertales Inc. a Marin based mobile app company. In a career spanning 15 years, he held positions as concept artist, art director, and studio executive.

Favorite Game: World of Warcraft, Last of Us, and The Walking Dead